Terms of service for an app on the web

What your terms need to cover for the web, including the clauses the platform requires you to carry.

Updated · Written from the same rules terms.gg uses to generate documents

What terms are for

Terms are the agreement between you and the person using the app. They matter on the day something goes wrong, which is the day nobody reads them for the first time. Short and specific beats long and borrowed.

On the web you are the seller, and that changes the terms

Selling directly puts consumer law on you rather than on a store: in most of Europe that means a fourteen day right to withdraw, a duty to confirm the order in writing, and prices shown with tax included. None of that applies to a store purchase, which is why a web version of an app usually needs different terms from the app.

What has to be in them

Keeping it true after launch

A legal page stops being true the moment the product moves past it, usually by adding a payment provider, an analytics SDK or a sign-in. No store re-checks your pages against your build, so the drift is yours to notice.

Common questions

Do I need my own EULA on iOS?

No. Apple's standard licence applies by default and is fine for most apps. If you use your own, it has to carry Apple's required clauses.

Can I cap my liability at zero?

Not in most consumer jurisdictions. A cap that the law does not permit is unenforceable, which means you end up with no cap at all rather than a low one.